<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <channel>
    <title>Dota Tips (Dota Tips) </title>
    <link>http://dotatips.tipsabc.com/126/section-Dota/Dota-Tips.aspx/category/4</link>
    <description>default</description>
    <language>en-US</language>
    <pubDate>Thu, 20 Nov 2008 20:38:22 GMT</pubDate>
    <lastBuildDate>Thu, 20 Nov 2008 20:38:22 GMT</lastBuildDate>
    <generator>Cuyahoga Website Framework</generator>
    <ttl>60</ttl>
    <item>
      <title>Dota Tips: How To Survival and not getting killed?</title>
      <link>http://dotatips.tipsabc.com/126/section-Dota/Dota-Tips.aspx/109</link>
      <description> Introduction  
 Now that you know how to manage a lane, it's time to learn how to survive and not getting killed. In this article, I will talk about the concept of surviving and how to avoid from feeding.  
 A Game Of Clicking  
 As ridiculous as this might sound, DotA is basically just a game of selecting and clicking. So basically, to survive, just avoid being selected! Now when we talk about being targeted, we talk about focus fire.  
 
I...</description>
      <dc:creator>FengLiN</dc:creator>
      <pubDate>Wed, 20 Feb 2008 14:02:07 GMT</pubDate>
      <category>Dota Tips</category>
    </item>
    <item>
      <title>Dota Strategy: Lane Control</title>
      <link>http://dotatips.tipsabc.com/126/section-Dota/Dota-Tips.aspx/108</link>
      <description> Introduction  
The first and most important part of the this game is Lane Control. It's the most crucial part of the game where it could determine how the game would grows.  
 
Now what is lane control you might ask. It's basically about how well you manage your lane, be it going solo or sharing a double. Lane control only applies mostly during early game where stuffs like experience, gold, creep stats and so on are taken into consideration. ...</description>
      <dc:creator>FengLiN</dc:creator>
      <pubDate>Sun, 17 Feb 2008 08:14:46 GMT</pubDate>
      <category>Dota Tips</category>
    </item>
    <item>
      <title>What is Orb Walking and how to Orb Walking</title>
      <link>http://dotatips.tipsabc.com/126/section-Dota/Dota-Tips.aspx/95</link>
      <description>1) Only use manual casting of arrow effects (hence, the &amp;quot;orb.&amp;quot;)&amp;nbsp; 2) You'll note that after manual casting the attack, the projectile leaves the hero rather fast and he then stands around looking stupid (Harby jiggles sometimes, Viper flaps his wings, etc.)&amp;nbsp; 3) The above is known as backswing; if you don't cancel it, a running hero stands a good chance at getting away. If you DO cancel the leftover animation, you can chase...</description>
      <dc:creator>FengLiN</dc:creator>
      <pubDate>Thu, 31 Jan 2008 04:11:00 GMT</pubDate>
      <category>Dota Tips</category>
    </item>
    <item>
      <title>Hero Tips and Tricks: Demnok Lannik, the Warlock</title>
      <link>http://dotatips.tipsabc.com/126/section-Dota/Dota-Tips.aspx/89</link>
      <description>There are many ways to use Warlock, but I would no longer touch the most common builds, e.g. &amp;quot;support-pusher&amp;quot; which gets Refresher Orb asap, or other Int-oriented items. Rather, I would discuss the various early game strategies for him, and their late-game equivalents.  
 
 1. Shadow Word and Upheaval  
Shadow Word is the &amp;quot;no-brainer&amp;quot; spell of Warlock. A heal and nuke rolled into one. This is very helpful in controlling a lane....</description>
      <dc:creator>FengLiN</dc:creator>
      <pubDate>Sun, 27 Jan 2008 03:59:20 GMT</pubDate>
      <category>Dota Tips</category>
    </item>
    <item>
      <title>Hero Tips and Tricks: Harbinger, the Obsidian Destroyer</title>
      <link>http://dotatips.tipsabc.com/126/section-Dota/Dota-Tips.aspx/88</link>
      <description> 1. Astral Imprisonment  
In my opinion, all OD users should max this skill first. I'm very surprised to see some players not getting this until mid-game. These players max Arcane Orb and Essence Aura first. I'm very sure this is a wrong way to use OD.  
 
First of all, Arcane Orb is a percentage skill which means it is more effective later in the game. At low hero levels, it's pathetic.  
 
Now, let's focus on Astral Imprisonment. What kind...</description>
      <dc:creator>FengLiN</dc:creator>
      <pubDate>Sun, 27 Jan 2008 03:57:30 GMT</pubDate>
      <category>Dota Tips</category>
    </item>
    <item>
      <title>Hero Tips and Tricks: Vol'jin, the Witch Doctor</title>
      <link>http://dotatips.tipsabc.com/126/section-Dota/Dota-Tips.aspx/87</link>
      <description>Vol'jin has always been an underrated hero. Although it's already clear to many how strong his skills can get, very few still use him because of the relatively high skill level needed to effectively use this hero.  
 
 1. Maledict  
This is Vol'jin's signature and most useful spell when it comes to team battles. We all know how short its casting range is, and it's small AoE, making it a very hard spell to aim. Usually, opponents would be able to...</description>
      <dc:creator>FengLiN</dc:creator>
      <pubDate>Sun, 27 Jan 2008 03:55:43 GMT</pubDate>
      <category>Dota Tips</category>
    </item>
    <item>
      <title>Hero Tips and Tricks: Mercurial, the Spectre</title>
      <link>http://dotatips.tipsabc.com/126/section-Dota/Dota-Tips.aspx/86</link>
      <description>Also one of the more commonly-used heroes, many are already adept with the Spectre's skills, and how to utilize them properly. An example of which is Crossing Terrain using Spectral Dagger, which causes Mercurial to have zero collision. Another tactic already known to many is Escaping using Haunt. When faced with many enemies, she can cast Haunt then Reality to another enemy across the map to escape her ambushers. What I will point out in this guide...</description>
      <dc:creator>FengLiN</dc:creator>
      <pubDate>Sun, 27 Jan 2008 03:54:26 GMT</pubDate>
      <category>Dota Tips</category>
    </item>
    <item>
      <title>Hero Tips and Tricks: Mirana Nightshade, the Priestess of the Moon</title>
      <link>http://dotatips.tipsabc.com/126/section-Dota/Dota-Tips.aspx/85</link>
      <description>This hero has become a very popular character and many players have already mastered how to use Elune's Arrow and combo it with Leap and Starfall. So I will not go into detail with Mirana.  
 
 Leap  
The common mistake of some players is either to Leap too soon, or too Leap too late when Mirana is fleeing. Here's a quick tip. When facing enemies who have stuns, disables or has a Blink (including Dagger), try to Leap after you've seen them cast...</description>
      <dc:creator>FengLiN</dc:creator>
      <pubDate>Sun, 27 Jan 2008 03:52:59 GMT</pubDate>
      <category>Dota Tips</category>
    </item>
    <item>
      <title>Hero Tips and Tricks: Razzil Darkbrew, the Alchemist</title>
      <link>http://dotatips.tipsabc.com/126/section-Dota/Dota-Tips.aspx/83</link>
      <description>He is the most low-profile of all heroes. I have not seen anyone in weeks use him except in All Random matches, or when a hero got him from availing of a random hero. Why is he this unpopular? Was it because of the 6.43 &amp;ldquo;nerf&amp;rdquo; on him? A lot of people say he is really weak, but I beg to differ. I strongly disagree with this claim, because for me, the Alchemist is a strong team player&amp;mdash;a pusher, a farmer, an offensive and defensive...</description>
      <dc:creator>FengLiN</dc:creator>
      <pubDate>Fri, 25 Jan 2008 16:11:12 GMT</pubDate>
      <category>Dota Tips</category>
    </item>
    <item>
      <title>Dota Tips and Tricks: Rexxar, the Beastmaster</title>
      <link>http://dotatips.tipsabc.com/126/section-Dota/Dota-Tips.aspx/82</link>
      <description> 1. Call of the Wild  
I've seen so many people avoiding this skill. Why? Because a) they hate micromanaging units, b) the summons are so weak (according to them), c) third skill is much better (yes and no..) and so on.  
 
But good players know the importance of this skill.  
- The Hawk is for surveillance.  
- The Quillbeast is for slowing enemies down (has both offensive and defensive uses)  
 
For those who hate micromanagement (maybe because...</description>
      <dc:creator>FengLiN</dc:creator>
      <pubDate>Fri, 25 Jan 2008 16:07:23 GMT</pubDate>
      <category>Dota Tips</category>
    </item>
  </channel>
</rss>